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The aim of these pages is to
présent the direct extension of the model of Nowak and May 1992
in the metamimetic framework. We will thus see that similar dynamics
to the case of the metamimetic prisonner dilemma game are found. Here,
the set of rules is not symetric : the symetric rule of maxi (mini)
is not present. This is the reason why in this example cooperation is
not as successful as in the case of symetric set of rules.
Parameter of the game are the
following :
Matrix
Game |
C |
D |
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Population
size :
10 000 |
Self-Interaction
as in Nowak and May 1992 |
initial
distribution of imitation rules: uniform |
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C |
1 |
0 |
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D |
b |
0 |
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Here, we will take b=1.9 and an
initial rate of coopération IniCoop=0.5. :
We have here parameters of a chaotic regime in the
original model. The following graphs show the evolution of a particular
simulation. The simulation results are shown until time step 300 since
dynamics don't change any more after this time. The most interesting
phenomena take place at the beginning. The first striking thing is that
the system reaches very quickly its unique attractor (20 periods), which
is mostly static (for a 10000 agent population, about a hundred oscillators
at the level of imitation rules, less than a dozen at the behavioral
level (see fig
1).
The proportions vary among the different types of rules for imitation
(fig2):
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The majority rule conformist is actually
the most common in the population. This can be understood by the
fact that the higher is the proportion of conformist, the
higher is the probability that an conformist agent will
be surrounded by a majority of conformist agents, which
will make her keep the conformist choice. conformist
is self-reinforcing at the population level.
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Maxi agents form clusters in the conformist
Sea. Since locally they are actually the ones winning the more,
they don’t change their type.
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non-conformist agents are scattered
on all the territory (small dots). Their proportion starting from
25% has decreased until each non-conformist agent is actually
in minority in her neighborhood. non-conformist don’t
change their type at the attractor.
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PDR agents have completely disappeared.
Since for a stochastic rule there are always agents changing their
type for the type of some neighbor, when the other three types have
found stable configurations, the proportion of PDR keep
decreasing until it reaches 0.
Even if this model is a very simple application
of our formalism, it is good news that the most common rule for imitation
is actually conformist, since conformism seems to be one of the most
common rule in human behaviours.
If we now look at the spatial distribution of the agent’s modifiable
features (fig. 3&4), we can notice a very strong structuration with
the formation of clusters of the different types.
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Figure 3: The mimetic level at the asymptotic state, we can
see clusters of Maxi in a sea of conformist
with non-conformist scattered. PDR has completely
disappeared. Each small square represents one agent.
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Figure 4: The behavioral level at the asymptotic state. Clusters
of cooperators are here mostly composed by conformist
agents. They have been induced by local fluctuations in the distribution
of cooperators and cooperating non-conformist-agents
on the border of the cluster.
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As for the correlation between the imitation rule used by an agent and
his behaviors, it can be seen in fig
5 . that the only cooperators are either non-conformist
agents (with a mean rate of cooperation of .97) or conformist
agents (with a mean rate of cooperation of .04). non-conformist
agents seem to have some role in stabilizing conformist
clusters of cooperators. They occupy positions at the border of these
clusters where C-behaviors are in minority, stabilizing this
border. Without these non-conformist-agents, these clusters
should have been much smaller.
If we now look at the mean payoffs per imitation rule
(fig.
6 ), we see that Maxi-agents are actually the one winning
the most, with a short advence. On the other hand, cooperative behaviors
are winning the most in mean (fig.
7 ). This is due to the fact that a D-agents surrounded
by other D-agent wins nothing (cf. the matrix of the game).
There are thus large clusters of D-agents winning nothing.
To see this, we can see the spatial distribution of payoffs (fig. 8).
We can notice, comparing fig 4 and fig 4, that red areas (highest payoffs)
correspond to clusters of cooperators. In the perspective of emergence
of cooperation, this result is interesting and show how in the metamimetic
framework, cooperation can appear locally with the formation of small
clusters which will have an evolutionary advantage. The spatial structure
of neighborhoods and cognitive capacities of agents in selecting theirs
partners and strategies are however too poor in this game to give further
conclusions on this topic.
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Fig. 8: Spatial
distribution of payoffs. Blue : lowest payoffs, red : highest
payoffs. |
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We made the precedent study for the initial rate of cooperators Ci
ranging between 0.1 and 0.9 and for b in
[1.2 , 2.5]. 3D graphs from this study can be found in Annexe
2.
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